Puzzle Ptuesday: Pturkey Day
Laz0r Frogz Level Editor Now Available!
Love Laz0r Frogz?? Ever want to make your own Laz0r Frogz levelz? Well your wish has been granted! Click here to start making your own levelz! Make it easy, make it hard, make a pattern...it's totally up to you! You can even show off your mad skillz by sharing your sweet levelz with a friend!
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Prototyping Madness Starts Soon!
Heads up, Puzzle Pals! We're getting ready to try something different. As we've been discussing here, we're looking at making changes to the way Puzzle Clubhouse works. We haven't got it all figured out yet, but we're really coming to believe that this place may work better if it focuses less on "a game a month about Jasper and Cornelius" and more on "bring your game ideas and if the community likes 'em, we'll build 'em!" Our first experiment will come with the next episode, (which we are calling episode 5, because we are going to renumber the episodes, making Laz0r Frogs #1, and the time travel episode #4). The big change for episode 5 will be that we will open up submissions of game ideas on an ongoing basis, and based on member votes, we'll prototype the most popular ideas a little bit at a time, and eventually we'll have everyone vote as to which prototype should become the finished episode 5. Longer term, we may be making more radical changes, but for now, this will let us experiment with this new system of parallel prototyping, to see how it feels.
The thing we know for sure: Prototyping multiple games in parallel will definitely take longer than our old system of just picking an idea and running with it. So, we don't expect to have episode 5 up for January 1. In fact, we're not at all sure how long it will take to get it done -- we're guessing 3 months, but that's just a guess. It might sound like a bummer to have to wait -- but the upside is that there will be lots of prototypes to test and talk about along the way! This is all crazy and experimental, but we're doing it because we really believe it will be more fun for everyone. So -- get your game ideas ready, because we're getting ready to make them a reality! Watch this space, and we'll have more info about next steps soon!
Anne Tagonist Winner Selected!
Ever wonder what a Puzzle Clubhouse antagonist would look like? So do we! But now we know what Puzzle Clubhouse's Anne Tagonist will look like! Check out the winning concept art!
PCH -- Phase 2!
There's an important conversation starting in the forums -- we're discussing ways to change Puzzle Clubhouse to better realize the vision of a place "where the players make the games!" We want to shift PCH's focus to center more on YOUR game ideas and enable community involvement in the playtesting and iteration process, rather than just submission of initial game concepts.
Got thoughts on how PCH can better become what you want it to be?
PCH Blog - The Clock is Animaticking!
New Episode 4 Winning Submission!
Planning for Episode 4 has officially begun! Check out the community chosen game prototype we'll be taking into development!
Not Your (Proto)typical Episode! (game idea)
New Episode 3 Winning Submission!
The community has officially decided what unique sound the time machine makes as it flits in and out of eras!
Here are the winning submissions currently set to be included in Episode 3!
*Sounds Like Time Travel* (sound)
Oh! The Places You'll Go! (story)
Howl Do I Sound? (sound)
No Time Like the Present (art)
Close Encounter of the Historical Kind (story)
Time to Draw (art)
The Essentials (story)
Flea in Terror (story)
Let's Undo the Time Warp (game idea)
Puzzle Clubhouse in the news!
Important Voting Systems Change!
Thanks, Puzzle Clubhouse fans! We've listened to your feedback and are transforming the way the voting system works to make it fairer for everyone.
Here are the basics.
- Your Puzzle Pieces will renew every day, but they will not accumulate. You will start with a fresh set of Puzzle Pieces each day you log in.
- Members will get 10 Puzzle Pieces every day, while Creative Directors will get 25. (Another good reason to upgrade your account!)
- Once a Puzzle Piece is spent, it’s spent. If you spend a Puzzle Piece on an entry that doesn't advance to the next voting round, you will not get it back.
Episode 2 Winning Submissions!
Do you find yourself wondering which winning submissions are going into Episode 2? Well here's a breakdown of all of the community voted items that will appear, along with our special *ghost* star, in our November 1st Episode! (Reminder: some community submissions were developers' choice, so we'll leave them as a surprise!)
Ghost Catching (game idea)
Location, Location, Location (story)
Ghost Art (art)
Woe Goggle (concept art)
Transplanar Bat of Whiffling (concept art)
Wight Noise (sound)
Puzzle Clubhouse Home Decorating (art)
Calls for Submissions Now Open to Everyone
Hi guys, big news! We're opening Calls for Submissions to everyone, for a limited time. We want to try this out as a way of getting a greater number and variety of submissions, allowing us all to participate in more exciting voting series and get more well-crafted input into our episodes. If this works well we may make it a lasting change.
So -- if you've ever wanted to take part in a Call for Submissions but couldn't, or wanted to encourage one of your friends to submit, now's your chance!
Episode 0 Video Walkthrough
Werehare posted an awesome walkthrough video for Episode 0's game! It also features our now favorite primate, Puzzle Monkey.
This video will reveal how to solve the puzzles of this game! You have been warned.
Long live Puzzle Monkey!
PCH on geek.com!
Puzzle Clubhouse in Gamasutra!
Introduce Yourself

Welcome to Puzzle Clubhouse
Puzzle Clubhouse is the only place we know of where anyone can get involved in making games. You can check out and give input on game prototypes, submit your own original game ideas, prototypes, art, sound effects, levels, and writing, and discuss and vote on what content should make it into the next published game. With your input and feedback, we’ll keep evolving our process to involve the community more and more deeply in the aspects of game development that excite you.
The Puzzle Clubhouse collaborative design process is a creative experiment that will require iteration. We’ll listen to your feedback, pay attention to what’s working and what’s not, and keep evolving the production process and the website to make things better. Consider this a starting point -- let’s see where we end up together!






