Puzzle Ptuesday: Pturkey Day
Something smells… fowl.
Just a short update this week (we have a short week here at the studio for Thanksgiving) - the animation for Episode 4 is completely finished! All attention is now on the game, and the current focus is to make it look as nice as possible.
One of the issues we’ve been running into during playtests is that players are initially having a hard time understanding what the goal of the game is. The game is actually pretty simple, but we need to better communicate the rules up front. The other feedback we’ve been getting is that there needs to be more feedback within the game - some people aren’t sure if they’re winning or losing (which is bad!), so a lot of the art treatment and audio treatment is geared towards giving the player a sense of whats happening in the game.
That’s all I have for… oh! I almost forgot. A few of us on the team are still participating in Movember, and we have some new photos for you.
I’m not doing it right. Everything BUT my mustache has grown.

Matt is looking goooood.

Mike T has won at mustache.

Okay, NOW I’m done. We’ll see you after the holiday!


